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Level Architecture// Back 4 Blood: The Devil's Return

I hope you enjoy this selection from my Level Architecture pass for Act 1 - The Devil's Return. I like to show the designer blockouts I started with and then the images of the style guide/proxies that were the result of a close collaboration with our talented Design and Art teams. I do my 3D modeling and design work in SketchUp, and export the geometry out as a FBX to import into Unreal Engine to quickly create proxy static meshes per our Environment Gameplay Standards that I established for this game with Design. I also worked on vista building sets and modular kits to be used throughout the game. 
B4B is set on the outskirts of the hypothetical city of 'Evansburgh' in Pennsylvania, USA. Our three main building biomes are commercial, industrial and residential that are inspired by Pennsylvania's existing cities, towns and rural/vernacular architecture.
As a Level Architect, I am working in our levels from an early conception, to move our environments beyond the initial, white blockout and paper 'top down' into the realm of establishing the architectural look, feel and validity. The more detailed, grey-box proxies you see here, help us explore and test the potential of the layout for our buildings to ensure they serve gameplay and the World narrative. Some early blockout questions to solve with Design are that building entries, corridors and room layouts seem logical and we begin to 'name' them, elevator locations stack on top of each other, stair layouts respond to how you enter and exit a building, structural spans and spacing seem of this world, etc. There are many architectural design considerations I am processing as we start to resolve each building from it's foundation to its roofing.
My collaborators and bff's for this phase and the final 'Arted' vista screenshots:
Level Designer: Thomas Jakobsen and Chris Holmes
Creative Director: Phil Robb
Art Director:
https://www.artstation.com/mikebrainard
Lead Environment Artist:
https://www.artstation.com/danielmcgowan
Lead Environment Artist / World Builder:
https://www.artstation.com/jafo
https://www.artstation.com/zinged
Senior Environment Artist: 
https://www.artstation.com/jlef
Senior Prop Modeler / Graphic Design:
https://www.artstation.com/phillgonzales
Concept Artist: https://www.artstation.com/michaelshinde
Texture Artist: Behrooz Roozbeh
https://www.artstation.com/pipesfranco
Senior Lighting Artist: 
https://www.artstation.com/fiatlux
https://www.artstation.com/scottknapp